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Codename eagle gamefaqs
Codename eagle gamefaqs









In its place, they've added the brand-new ability for enemies to stand around doing nothing, as well as a new bug that lets enemies walk right through closed doors. For Sniper, the programmers have retained the running-right-at-you and wobbling-back-and-forth behaviors but have fixed the jogging-in-circles problem. Mortyr's enemy AI primarily caused the game's characters to run right at you, wobble back and forth while firing, or ignore you altogether while jogging in tight circles. For instance, Sniper has none of Mortyr's occasionally effective reflective surfaces. In some ways, Sniper's visuals are specifically worse than Mortyr's. Powered by LithTech's Jupiter engine, Sniper's visuals are even less impressive when compared to the competition than were Mortyr's two years ago. You may be fighting a couple of enemies positioned at the end of a hall, take a step toward them, and unexpectedly trigger the next level, which magically transports you away from your opponents. These transitions also occur at odd moments. The most unique feature of Sniper's levels is that, for some reason, the game returns to the desktop for a few jarring seconds during each level transition. From sewers to generic office buildings to barren streets, there's nothing in the environments that hasn't been done before and better. Graphically, architecturally, and thematically, Sniper's level design is merciless in its unrelenting blandness. In what might be an effort to make the game's title a little more relevant, enemies scream "Sniper!" even if you're firing at them with a shotgun from three feet away. You do get a sniper rifle, but for the most part you'll be using a traditional arsenal of machine guns, pistols, and grenades to blast your way through the army of henchmen standing between the entrance and exit of each level. But despite the game's title, the path to your vengeance doesn't include much in the way of actual sniping. This revenge is motivated by.something or other. The game's title pretty much sums up the plot: You're a sniper and you're out for revenge. This would be a great idea if Sniper had been developed as a foul-mouthed interactive Mother's Day card, but in a full-priced game targeted at consumers who aren't directly related to the staff of Mirage Media, it's just ridiculous.īy clicking 'enter', you agree to GameSpot's Unlike in some games where pictures of the developers are hidden in images that are appropriate to the environment, it appears here as if somebody scanned a family photo, didn't alter it in any way, and then inexplicably made it a recurring theme of the bleak prison's visual design. As you make your way through the prison, you'll notice that some of the corridor walls are conspicuously decorated with a large photo of what looks to be a member of the development team and his cute little toddler. A few of the game's early levels take place during a prison riot. But let's start with a small detail that captures Sniper's pervasive atmosphere of clumsy amateurism. Sniper has a lot of big-ticket problems such as bugs, poorly implemented gameplay elements, ridiculous and ridiculously profane dialogue, and terrible enemy AI. Sniper's stat system has no discernible effect on anything. Maybe it's a season of miracles, because Xicat has published Mirage Media's Sniper: Path of Vengeance, a first-person shooter that-improbably-is actually more awful than the developer's last game, the thoroughly wretched Mortyr.

#Codename eagle gamefaqs Pc#

Against the odds, Battlefield turned out to be a great popular and critical success, topping sales charts and winning GameSpot's PC Game of the Month for September 2002. A few weeks ago, Electronic Arts released Battlefield 1942, the successor to developer Digital Illusions' ambitious but deeply flawed game Codename: Eagle.









Codename eagle gamefaqs